FRANCESCO VITANZA
Welcome to my site. I'm Francesco Vitanza 3D Artist.
I invite you to explore my site:
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in the Portfolio section you can see some of my most recent personal works If you want
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In the Productions \ Virtual Produtions section you will find the works in production I took part in here
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In My Artwork there are some sculptures/drawings and some compositing work
Skills
My main skill is that I am very versatile
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3D Modeler Procedural Modeling - Hard Surface - Organic Modeling
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Character Artists
Sculpting (Digital & Classic) - Drawing - Clothing-Anatomy
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Texturing & Shading
Classic PBR texturing - Procedural Texturing/Animated/Vat
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Lighting
internal & External
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Cinematic Renders
Camera Animation - Render Queues
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Development
C\C++ & VEX
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VFX
Particle - Fluids - Cloth
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Virtual Production
Unreal Engine operator on set.
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Compositing
Roto-Green Screen
Experience
I completed my apprenticeship as a Surveyor .
Taking the professional license.
Working as a Junior 3D Generalist at Hive Division.
During this time I developed many different skills for films and TV series
I worked as a 3D Modeler / Architectural Visualizer in a technical studio.
Creation of 3D photorealistic environments for VR and real time rendering to assess the environmental impact of photovoltaic power plants.
I worked in the Real Time / Virtual Producition department covering many roles.
3D Environment Artist - Unreal Engine Specialist- 3D Procedural Modeling - Character Artist
I acted as a teacher, and developed the Virtual Production workflow.
SOFTWARE
EDUCATION
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Graduated from the high school specialized surveyors
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Bachelor’s Degree at the Academy Albertina of Fine Arts in Turin
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Master’s Degree at the Pictor Academy: Master of Arts in Turin.
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Master’s Degree at the BigRock: Institute of Magic Technologies.
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ACCEDI : Master class in Side FX Houdini
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BraveArt : Corse Compositing with Nuke
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EPIC : Unreal Engine 5 Master class
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Cava dell’Altissimo : Internship: Sculpture, painting and drawing .
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The English Studio : A1 , A2 , B1