

FRANCESCO VITANZA
3D Technical Artist
Welcome to my website! Here, you can discover everything about me, my projects, and my experiences. I appreciate your visit!
Email:
Phone:
+39-3401482616
My Work Experience

Real Time / Virtual Production department
I worked in the Real Time / Virtual Production department covering many roles.
3D Environment Artist -
Unreal Engine Specialist- 3D Procedural Modeling - Character Artist
I acted as a teacher, and developed the Virtual Production workflow.

As an Unreal Engine Technical Director, I lead and oversee the technical aspects of projects and guide the team in solving technical challenges. I contribute to building exceptional virtual production experiences in Unreal and optimize performance. I support the CG team with exporting assets, environments, and animations from Maya/Houdini to Unreal. I develop tools, provide technical advice and support for artists, create shaders and materials graphs, and assist the Lighting and Layout/Environment Department with technical implementation in Unreal.
Unreal Engine Technical Director
I worked with =

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Working as a Junior 3D Generalist at Hive Division.
During this time I developed many different skills for films and TV series

Architect Experience



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I completed my apprenticeship as a Surveyor .Taking the professional license.
I worked as a 3D Modeler / Architectural Visualizer in a technical studio.
Creation of 3D photorealistic environments for VR and real time rendering to assess the environmental impact of photovoltaic power plants.
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My Education

Degree at the Academy Albertina of Fine Arts in Turin

Degree in Architecture at the Polytechnic of Turin

Master’s Degree at the BigRock: Institute of Magic Technologies.

My Courses
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ACCEDI : Master class in Side FX Houdini
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BraveArt : Corse Compositing with Nuke
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Pictor School of illustration
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EPIC : Unreal Engine 5 Master class
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Cava dell’Altissimo : Internship: Sculpture, painting and drawing .
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The English Studio : A1 , A2 , B1


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