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Games

I'm a video game enthusiast, this is a collection of some of my works.​​

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MY EXPERIENCE

I have often made assets for AAA studios and having worked for years in a virtual production department I have fat experience with real-time productions.


These games are the result of collective efforts during intense

sessions held during some Game Jams.

I like to create unique and engaging experiences, trying

to experiment as much as possible.

INDIE GAMES

​​

These games are the result of collective efforts during intense sessions held during some Game Jams.

I like to create unique and engaging experiences, trying

to experiment as much as possible.

What I try to put into my indie games:

  • Creativity: Each game is designed with a fresh and original approach, pushingthe boundaries of my creativity to bring you a unique experience.​

  • Originality: Each game is unique and reflects my quest for innovation in the world of video games.​

  • Passion: I am committed to creating games that capture attention and evoke emotion.

  • Whether you want a challenging challenge or a relaxing adventure, you'll find something you'll love.

  • Fun: My games are created with the main objective of providing you with fun and entertainment.

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I have worked as a freelancer with:

MEAN GEARS

In a post apocalyptic world, where machines took over humanity, a young girl fights to save the day with the help of three robots.

MEAN GEARS, a top-down shooter with isometric view, is the final project of the Master in Videogames, based on the designs by Masters in Concept Art.

Download the game for FREE here: https://bigrockschool.itch.io/mean-gears

Take a look at the ARTBOOK here: https://online.fliphtml5.com/fbvry/zmxb/

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TECHNOROGUE

 GAMEPLAY

After defeating all the enemies in a room, you can collect their soul crystals from the altar and then summon them to your aid.

Upon summoning a monster, you will use the special ability of its kind.

CREDITS

Project Leader, Art Director, 3D Artist - Andrea Di Bartolo

2D Artist - Miurta

Character Artist - Francesco Vitanza

Character Artist - Valeria Zagami

3D Prop Artist - Carmelo Lombardo

Lead Game Designer - Mario Palleschi

Game Designer - Agnese Serafina

Game Designer, Level Designer - Nino Segreto

Lead Developer - Samuele Padalino

Developer - Giuseppe La Malfa

Developer - Lorenzo Petraroli

Music & SFX - Cris03sora

The game is available here: https://lnkd.in/db9CCfCy

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League of Laughter

GAMEPLAY

League of Laughter is a comedy program hosted by Ture in which in turn one participant will have to choose a theme and the others will have to perform skits or make jokes pertaining to the theme with the aim of making the judge laugh, who will then have to vote for the best joke.

HOW TO PLAY

Once in the room, a judge will be chosen at random from among the players, once per round the judge will have to choose a theme on which the players then have to make jokes. Once all the jokes have been submitted, the judge will vote on the best one. After the vote the judge will change and the round will be repeated with another theme.

CONTROLS

WebGL on mobile doesn't show the virtual keyboard for some reason, so check it out from a device with a physical keyboard.

Mouse & Keyboard :D

CREDITS

  • Antonio Correnti [@antocorr]
    Network Programmer

  • Samuele Padalino [@r4ndomthunder]
    Gameplay Programmer, UI & Game Design

  • Francesco Vitanza [@spreco // @francescovitanza]
    3D Art

  • Riccardo Bellistri [@rixxynton]
    Sound Design

The game is available here: https://r4ndomthunder.itch.io/league-of-laughter

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