images
Star Lord / Chris Pratt.
This is my project, inspired a Star Lord / Chris Pratt by Guardians of the Galaxy Vol. 2.
It was created following a standard workflow.
I have included some images of the various steps.
Retopology, Modeling, Texturing, Rig
Software
Modeling: ZBrush / Maya
Simulation: Houdini
Texture: Substance Painter
Grooming: XGen / Houdini
Cloth: ZBrush / Houdini
Retopology: Topogun / Maya
Rendering / Lighting: Arnold
Compositing: Nuke
Rigging / Blend Shapes for pose: Maya
Pulsar
Project realized on Houdini through procedural modeling.
All assets are fully editable.
The animation is also totally procedural.
Volumes are simulated from particles.
The compositing was performed with Nuke.
Software
Procedural modeling: HoudiniVfx
Simulation: Houdini
Texture / Shading: Houdini
Rendering: Mantra
Compositing: Nuke
Procedural eyes
Unreal Engine VFX
Murloc
Software used:
Modeling: ZBrush
VFX: Unreal Engine 5
Texture: Substance Painter
Retopology: Topogun
Rendering / Lighting: Unreal Engine 5
Random Projects
Teen Yoda
concept art
2d Version (Charlie Bowater)
Space Lady
concept art
Animation
concept art
Singer + Denim
concept art
Unreal Engine VFX
Unreal Engine VFX
Unreal Engine VFX
Unreal Engine VFX
In this section of my site, scrolling down. you will find some of my personal projects.
Unreal Engine 5 Environment
A collection of Environments created by me for various projects.
Modeling , Texturing and lighting
I wanted to create a Fortnite-style character with a strongly cyberpunk/comics aesthetic.
Obviously optimised and ready for the game.
I had to use different tools and software to achieve the result.
The modelling, texture, uv and optimisation part is always a lot of fun for me.
Cyberpunk Skater
Star Lord / Chris Pratt.
This is my project, inspired a Star Lord / Chris Pratt by Guardians of the Galaxy Vol. 2.
It was created following a standard workflow.
I have included some images of the various steps.
Retopology, Modeling, Texturing, Rig
Software
Modeling: ZBrush / Maya
Simulation: Houdini
Texture: Substance Painter
Grooming: XGen / Houdini
Cloth: ZBrush / Houdini
Retopology: Topogun / Maya
Rendering / Lighting: Arnold
Compositing: Nuke
Rigging / Blend Shapes for pose: Maya
RAY TEST: concept art
SOFTWARE USED: ZBrush - Unreal Engine 5 - Substance Painter - MixAmo- HoudiniFX - Marvelous Designer
In this project I intended to create an integrated environment for a character. The animation was not made by me but integrated with the mixamo.
Procedural Cookies: concept art
SOFTWARE USED: HoudiniFX - UE5
Procedural organic props created with Houdini and imported and managed in Unreal via Houdini Engine.
Pulsar
Project realized on Houdini through procedural modeling.
All assets are fully editable.
The animation is also totally procedural.
Volumes are simulated from particles.
The compositing was performed with Nuke.
Software
Procedural modeling: HoudiniVfx
Simulation: Houdini
Texture / Shading: Houdini
Rendering: Mantra
Compositing: Nuke
Lord of the Ring - Mordor: concept art
SOFTWARE USED: Unreal Engine 5 - HoudiniFX
Marvelous Designer
A random selection of virtual clothing assets
Unreal Engine VFX
A collection of VFX I made in Unreal via Niagara
Murloc : concept art
SOFTWARE USED:
ZBrush - Unreal Engine 5 - Substance Painter
Teen Yoda
concept art