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Star Lord / Chris Pratt.

This is my project, inspired a Star Lord / Chris Pratt by Guardians of the Galaxy Vol. 2.
It was created following a standard workflow.

I have included some images of the various steps.
Retopology, Modeling, Texturing, Rig

Software

Modeling: ZBrush / Maya
Simulation: Houdini
Texture: Substance Painter
Grooming: XGen / Houdini
Cloth: ZBrush / Houdini
 


Retopology: Topogun / Maya
Rendering / Lighting: Arnold
Compositing: Nuke
Rigging / Blend Shapes for pose:
Maya

Pulsar
 

Project realized on Houdini through procedural modeling.
All assets are fully editable.
The animation is also totally procedural.
Volumes are simulated from particles.
The compositing was performed with Nuke.

 

Software

Procedural modeling: HoudiniVfx

Simulation: Houdini

Texture / Shading: Houdini

Rendering: Mantra

Compositing: Nuke

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Procedural eyes

Unreal Engine VFX

Murloc
 

Software used:
Modeling: ZBrush
VFX: Unreal Engine 5
Texture: Substance Painter
Retopology: Topogun
Rendering / Lighting: Unreal Engine 5

Random Projects

Teen Yoda

concept art 

2d Version (Charlie Bowater) 

Space Lady 

concept art 

Animation

concept art 

Singer  + Denim

concept art 

Unreal Engine VFX

Unreal Engine VFX

Unreal Engine VFX

Unreal Engine VFX

In this section of my site, scrolling down. you will find some of my personal projects.

Unreal Engine 5 Environment

A collection of Environments created by me for various projects.

Modeling , Texturing  and  lighting

I wanted to create a Fortnite-style character with a strongly cyberpunk/comics aesthetic.
Obviously optimised and ready for the game.
I had to use different tools and software to achieve the result.
The modelling, texture, uv and optimisation part is always a lot of fun for me.

 


Cyberpunk  Skater

Star Lord / Chris Pratt.

This is my project, inspired a Star Lord / Chris Pratt by Guardians of the Galaxy Vol. 2.
It was created following a standard workflow.

I have included some images of the various steps.
Retopology, Modeling, Texturing, Rig

Software

Modeling: ZBrush / Maya
Simulation: Houdini
Texture: Substance Painter
Grooming: XGen / Houdini
Cloth: ZBrush / Houdini
 


Retopology: Topogun / Maya
Rendering / Lighting: Arnold
Compositing: Nuke
Rigging / Blend Shapes for pose:
Maya

RAY TEST:  concept art                                                                                   
SOFTWARE USEDZBrush - Unreal Engine 5 - Substance Painter -  MixAmo- HoudiniFX - Marvelous Designer

⁠In this project I intended to create an integrated environment for a character. The animation was not made by me but integrated with the mixamo.

Procedural Cookies:  concept art                                                                                   
SOFTWARE USEDHoudiniFX - UE5

Procedural organic props created with Houdini and imported and managed in Unreal via Houdini Engine.



Pulsar
 

Project realized on Houdini through procedural modeling.
All assets are fully editable.
The animation is also totally procedural.
Volumes are simulated from particles.
The compositing was performed with Nuke.

 

Software

Procedural modeling: HoudiniVfx

Simulation: Houdini

Texture / Shading: Houdini

Rendering: Mantra

Compositing: Nuke

Lord of the Ring - Mordorconcept art
SOFTWARE USED: Unreal Engine 5 - HoudiniFX 

Marvelous Designer

A random selection of virtual clothing assets

Unreal Engine VFX

A collection of VFX I made in Unreal via Niagara

Murloc concept art
SOFTWARE USED:
ZBrush - Unreal Engine 5 - Substance Painter  

Teen Yoda

concept art 

Random Projects

A random collection of various works I've made over the years

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